Stands
Every Stand in Your Bizarre Adventure - arrow Stands, Ribcage Stands, evolved forms and Requiem Stands - with how each one is obtained and what gates it.
Introduction
Stands are the headline system in Your Bizarre Adventure and the reason most players start the game. A Stand is a summoned ability that carries your entire build: its moves, its playstyle in duels and its role in boss fights all come from which one you hold. The official board tracks forty-six of them across four families, and the family you land in determines how much work the rest of the game will be. Arrow Stands come from the standard random pool, Ribcage Stands come from a different item that draws on the later parts of the source material, evolved forms are reached through Requiem Arrows, Corpse Parts or long questlines, and four Requiem Stands sit at the end of those chains. This section covers the roster, the three acquisition routes and the gates that stand between you and each one. It deliberately does not quote roll odds or combat statistics, because the game publishes neither.
Stand Roster Quick Reference
Stand Families
Arrow Stands
The standard roll pool - 27 Stands
Ribcage Stands
A separate pool from a separate item
Evolved Stands
Thirteen forms reached through items or quests
Requiem Stands
The four end-of-chain forms
Naming and Filter Renames
Why two board names differ from the source material
Core Mechanics
Acquisition works in three layers, and knowing which layer you are in prevents most wasted effort. The first layer is the roll: a Mysterious Arrow grants a Stand from the standard pool as long as your Worthiness is high enough, and using one while you already hold a Stand does nothing until you clear it with a Rokakaka. The second layer is the alternate pool: the Ribcage of the Saint's Corpse draws from a different set entirely, which is where Tusk ACT 1, Scary Monsters, D4C, The World Alternate Universe and Soft and Wet come from. The third layer is evolution, and it splits three ways. Requiem Arrows turn a compatible base Stand into its final form but require Prestige 1 before they can be used at all. Corpse Parts are targeted: the Heart evolves D4C and Red Hot Chili Pepper, the Left Arm drives Tusk ACT 2, and the Pelvis drives Tusk ACT 4. Questlines cover the rest, including C-Moon from a Green Baby applied to Whitesnake and The World Over Heaven from Dio's Diary and Dio's Bone. Naming matters too: the game's text filter renames some Stands, so the board lists Six Pistols and D4C rather than their original series names.
Advantages
The Stand system gives every account a route to the top without paying. Arrows and Ribcages spawn in the world, Requiem Arrows can be earned rather than bought, and the evolution recipes are deterministic once you know them, so a patient player can reach a Requiem Stand on time invested alone. The families also cover genuinely different playstyles rather than the same kit at different strengths: close-range Stands pressure in duels, long-range Stands punish from distance, and ability-type Stands bring utility that changes how a fight is approached. Evolution rewards commitment without discarding it, because most routes build on a base Stand you already own rather than replacing it with an unrelated roll. The reward structure is also legible: the game shows roll odds in its own Settings panel, so you can check what you are aiming at without trusting a third-party list. Finally, the trading layer means an unwanted Stand still has value, since several arrow and Corpse Part items and their results can be exchanged.
Challenges
The Stand track is the most gate-heavy part of the game. Worthiness blocks the very first roll, and an account that skipped it will own arrows it cannot use. The Ribcage route adds a second condition on top, since it only works when you have no Stand at all, which means clearing your current one first. Requiem evolution is worse: the arrow requires Prestige 1 before it functions, and the practical way to earn your first one is to place in the top three of a Steel Ball Run race, so a player who dislikes that mode is stuck behind it. Some evolution steps are also gated by other systems entirely, such as Tusk ACT 2 needing Spin equipped and Tusk ACT 3 needing a conversation with a randomly spawning NPC, which cannot be scheduled. On top of the mechanics, the information environment is hostile. The game publishes no per-Stand roll percentages and no combat statistics, and the official tier list that circulates ranks skin trading value rather than fighting power, so a player following it as a strength ranking will target the wrong Stands.
Frequently Asked Questions
How do I get my first Stand?+
What is the difference between an Arrow and a Ribcage?+
How do I get a Requiem Stand?+
Why does the board say Six Pistols and D4C?+
Quick Tips
Place your Worthiness points before you buy arrows, not after. The most common stall in the Stand system is an account holding three Mysterious Arrows that do nothing because Worthiness was never raised. Since every level gives two skill points, a small early diversion is enough to make all your arrows live, and you can move into damage nodes afterwards.
Clear your current Stand before using a Ribcage. The Ribcage of the Saint's Corpse only works when you hold no Stand, which means a Rokakaka has to come first. Planning that as two steps instead of one saves a confusing minute where the item appears to be broken. Treating it as one step instead of two is the difference between a working item and a wasted one.
Treat the Requiem Arrow as a Prestige-gated item, not a rare drop. It will not function below Prestige 1 regardless of how you obtained it, so if you are holding one and it refuses to apply, check your Prestige tier before assuming the arrow is broken. The tier gate is the account state rather than the arrow, so the arrow is not the problem.
Learn which evolution step needs a second system equipped. Tusk ACT 2 requires the Spin fighting style, and C-Moon needs Whitesnake as the base. Finding that out after you have spent the Corpse Part is avoidable - check the recipe before you consume the item. A quick check of the recipe saves a Corpse Part that could have gone to the right Stand.
Use the in-game names when you search or trade. The text filter renamed two Stands, so the board, the trade chat and your own Stand list all say Six Pistols and D4C. Guides using the original source-material names are describing the manga, not this game's roster. Trades and searches both use those names, so the in-game spelling is the one other players know.
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